ASST PROF BENJAMIN LI
Exploring the effects of habituation and scent in first-person 360-degree videos on consumption behavior
Amongst its many uses, virtual reality (VR) exceedingly demonstrates potential as a suitable medium to study consumption behavior. Studies have shown that engaging in VR experiences can influence food-related thoughts, emotions, and behavior. The virtual environment immerses individuals and creates a lifelike environment where individuals can be exposed to food cues or related scenarios, inducing responses such as craving and salivation