Applying Immersive Projector with Exergames: A Pilot Study for Older Adults in Singapore
Abstract
Worldwide and Singapore’s population are ageing, there will be a higher demand on medical and health care needs for ageing-related illnesses. Recent developments in immersive and gaming technology and wearable devices have opened up opportunities for using immersive gaming for the purpose of promoting physical activities among older adults. Researchers and companies are trying to create serious exergames with physical activities and data-mining capabilities to engage the older adults in daily activities in both the senior centre settings and home settings.
Based on the previous work with older adults using exergames to promote an active lifestyle, we propose to collaborate with Lion Befrienders Singapore (LB) to incorporate one exergame developed by NTU in LB’s existing immersive projector.
Principal Investigator
Prof Theng Yin Leng
Wee Kim Wee School of Communication and Information [email protected]Dr. Theng Yin Leng is Professor and Director at the Centre of Healthy and Sustainable Cities (CHESS) at the Wee Kim Wee School of Communication and Information, and Research Director at the Research Strategy and Coordination Unit (President’s Office) ...
Appointments:
Executive Director, Ageing Research Institute for Society and Education (ARISE), Wee Kim Wee School of Communication and Information
President's Chair in Information Studies
Professor, Wee Kim Wee School of Communication and Information
Professor, Lee Kong Chian School of Medicine (Courtesy Appointment)
Executive Director, Ageing Research Institute for Society and Education (ARISE)
Keywords: Artificial and Augmented Intelligence | Computer Science and Engineering | Info-Communication Technology | Interactive Digital Media | Internet & Communications | Library and Information Management | Mental Health | Smart Cities