Abstracts of Presentations
- What are the strategies used by Singapore primary four and five students to solve challenging geometry problems?
- To what extent do the strategies lead to productive solutions?
Promoting the Mastery of Problem-Solving Skills in Students via Animation
This study presents the use of an animated video to impart mathematical problem-solving skills to lower secondary learners. An animated video on a specific challenging concept of Percentage was developed to scaffold the problem-solving process for learners. In the first segment of the animated video, a real-life scenario is used to contextualise the mathematics problem. Elements of humour were incorporated into the story. A jargon similar to the secondary school learners is used to allow learners to identify with the story. Worked examples are explained with the aid of animation, followed by a series of practice questions of suitable difficulty level and in a variety of contexts to aid the transfer of knowledge to novel mathematics situations. The video ends with a summary to help learners consolidate their learning. This paper also discusses the theoretical underpinnings of our approach. This study also seeks to contribute to the existing repertoire of pedagogical strategies by providing a concrete teaching idea developed from robust pedagogical principles for a specific lower secondary concept.
Translating Productive Failure in the Singapore A-level Statistics Curriculum
A connected graph G has a strong orientation if and only if no edge of G is a bridge. Founded on Robbins’ one-way street theorem, optimal orientations minimising the diameter of a bridgeless graph have practical value in real-life applications. One example is the conversion of a two-way street system into a one-way system in times of need. Optimal orientations of some special classes such as the complete graphs and complete n-partite graphs were investigated by many. In this talk, we survey the history and some existing results. Alongside, we will share some new results, with emphasis on complete n-partite graphs.
A Game on Formal Balls
E-injectivity and E-projectivity